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Old Mar 11, 2007, 06:49 PM // 18:49   #61
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Quote:
Originally Posted by Patccmoi
We don't play AOE splash or spike and we nearly never lose in Broken and win Courtyard more often than not, i'm not too sure what your point is.

Sorry but a lot of people saying that only those builds work are just bad at playing something else or need someone to give them another build already designed cause they can't do it themselves apparently. I don't see any other explanation.

People saying all you see is 2 sins + 2 eles and Rt spikes seriously need to get off forums and actually enter HA once in a while (and past Broken Tower. I agree that before Broken Tower that's a majority of what you'll face, but past that the sin and ele teams are seriously diluted)
For the top, its not exactly easy running non-aoe/-spike builds when you pug.

And anyways, why would I go enter HA when it's horrible? I don't want to play HA so why should I?

BTW I never signed this :O

/signed
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Old Mar 11, 2007, 07:29 PM // 19:29   #62
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/Signed

I'm a R8 frustrated player, who wants OLD halls back, not just kill count removed. I know I'm not alone, majority of the people want OLD HA back!

Why?

-Fun
-Skill to play

Yes, skill, the first player who comes here and says current halls is about skill:
*Press enter
*Type: "/Uninstall GW"
*Die

I see people in this thread saying HA is good the way it is now, well I say to those Heroway/Jaggedway/Metaway players: Go do PvE!
If u're so eager to constantly playing the SAME build, RUNNING most of the maps and halls and winning by copying a build and stealing kills on kill count...

I made this perfect NR/Tranq build, we had: Toxicity, Lacerate [E] and Quicksand [E], So yeah, any experienced player immediatly thinks: E-denial from Quicksand, degen them out... GUES WHAT, the build worked! We pwned at UW and Burial!!! Then broken came, and gues what?! We didn't get a SINGLE KILL!

This is NOT fair, NOT fair whatsoever, WE are making sure enemy monks do NOT have energy, WE are degenning EVERYONE till 20-30% Life, THEY get kill because the assassins can press skills from left to right on their skill bar!

Seriously, We did +- 300 dmg a person off degen, not even calculating what E-Denial did, Times 12 (Enemy players) = 3600 dmg all round!

What did they do? 50 Dmg a person to finish them off, making about 600 dmg TO GET ALL KILLS!

KILL COUNT IS BROKEN, it just doesn't work, A GAME CAN NOT CALCULATE PRESSURE + E-DENIAL, this doesn't mean Pressure Builds (More referring to hex pressure + condition pressure) become harder, this means they become IMPOSSIBLE to run, becuz the game only calculates the dmg u do from wanding! (Yes, that's the only shot we got with my build, wanding people to death for kills)

Relic Run in Halls: Oberve 10 games of these, THEY ALL GO THIS WAY:

1) 1 Team gets more relics, gets ganked (2v1)
2) Everyone has the same ammount of Relics
3) Another team gets 1 or 2 more relics and gets ganked
4) Everyone has the same ammount of relics
5) There is 30 secs left
6) Everyone is now focusing on CAPPING LAST!!!

CAPPING LAST??? WTF ZOMG WTF LOL ROFL LMAO?

Isn't this the NO-BRAIN gaming Anet is discouraging? There is NO SKILL involved whatsoever in trying to cap when there is >1 Sec left, It's called luck and a good connection.

The only map that does require SOME skill, is the holding one, because then it comes down to pressuring the targets that are trying to kill the monks/Ghostly Hero and keeping the ghost up. But still, everyone rezzes every minute, giving the enemy monks NO reason to monk, because every rezzes anyways, WIHTOUTH DP...


=> Conclusion: I don't give a sh*t what Anet does anymore, cuz each time they do something, they f*ck something else up... (Look at skill balancing, Lol, that's a JOKE) I just hope that the people playing in HA right now, DO NOT HAVE THE ILLUSION THEY CAN PLAY PVP, Because that would be just too sad!

Last edited by Killed u man; Mar 11, 2007 at 07:35 PM // 19:35..
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Old Mar 11, 2007, 08:38 PM // 20:38   #63
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Quote:
Originally Posted by Killed u man

1) 1 Team gets more relics, gets ganked (2v1)
2) Everyone has the same ammount of Relics
3) Another team gets 1 or 2 more relics and gets ganked
4) Everyone has the same ammount of relics
5) There is 30 secs left
6) Everyone is now focusing on CAPPING LAST!!!
Haha, yeah it is pretty sad. I'll give you an example. The other night I was playing and our build had dual runners so we didn't have much trouble at all running a chain. In fact we would deliberately slow down as to not draw a 2v1, basically letting the other 2 teams equal our score before we'd proceed. Half the match was our runners and monks just waiting next to the altar holding relics so we didn't draw attention to ourselves. A necessary strategy, but very sad when you consider that's what you have to do to win. It just reeks of randomness, much like kill-counts. If you're unlucky enough to draw pressure from 2 teams, you lose.
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Old Mar 12, 2007, 12:38 AM // 00:38   #64
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Technically, a kill happens when someone ended one's life - put his hp to 0 (or negative 1). Killing someone is not doing 99.99999999999999999% of the damage.

So I don't buy some of the arguments in this thread.
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Old Mar 12, 2007, 04:19 AM // 04:19   #65
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/signed
for removal of kill count, relic runs and AvA

WTB 8v8 halls with the new holding mechanic (point every 30s, 8min matches) and no rotations.

Until then...
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Old Mar 12, 2007, 10:23 AM // 10:23   #66
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I think by virtue of how many good players used to post in these threads versus how many good people still do (or even play) Anet should assume they need to stop doing half measures.
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Old Mar 12, 2007, 05:49 PM // 17:49   #67
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Quote:
Originally Posted by Morgoth the dark
i cannot help you if you stand in SH. CG is your friend btw.
and about 10% life - LoD helps a lot.
and you can drop them with pressure/conditons/hexes, well i did. And degen should count as dmg done per second.
and again, how those non meta builds can win hoh all the time? they skip killcounts? lol.
cg on 4 players? wow thats one uber 1337 cg, seeing as he has to get players on both sides of you while running.

wait, so you want me to heal or you want me to run? cant do both at the same time. i can move slowly, but i will still be in the SH. oh shit, SP on me, i'm galed in a frickin SH. crap, im dead.

balanced teams can win with an adrenaline spike, but hex/degen cannot. the fact that the build has to build up pressure over time is just not enough to gain points if the other team can just come in with mass AoE and take down every character at around 60% hp.

my guild has been running a derv, 1 BoA, 1 power block mes to shut down either SH or an anti melee character and a warder who can spike with obs flame. it works well, and it can win on kill count, but normally, getting ganked by 2 teams, trying to shut down 4 AoE casters and 4 sins with snares and knockdowns is gg.

we dont have the pleasures of 3 monks anymore, we dont have the pleasure of a utility slot. still, i think in the situation of 6v6, kill count and ganking is better than my build is invincible but we cant attack, resign pls so we can hold halls forever.
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Old Mar 12, 2007, 05:51 PM // 17:51   #68
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/signed

I could ALMOST deal with kill count on 1v1 maps but its current structure is just plain awful.
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Old Mar 13, 2007, 02:09 AM // 02:09   #69
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Kill count 1v1 isnt too bad, but on courtyard its broken, make courtyard King of the Hill and its a fix.

/signed
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Old Mar 13, 2007, 12:59 PM // 12:59   #70
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/signed for the support, I don't really have faith in Anet anymore, feels to me that we care about this game more then the own producer.
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Old Mar 13, 2007, 01:46 PM // 13:46   #71
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Quote:
Originally Posted by LifesRestorer
cg on 4 players? wow thats one uber 1337 cg, seeing as he has to get players on both sides of you while running.

wait, so you want me to heal or you want me to run? cant do both at the same time. i can move slowly, but i will still be in the SH. oh shit, SP on me, i'm galed in a frickin SH. crap, im dead.

balanced teams can win with an adrenaline spike, but hex/degen cannot. the fact that the build has to build up pressure over time is just not enough to gain points if the other team can just come in with mass AoE and take down every character at around 60% hp.

my guild has been running a derv, 1 BoA, 1 power block mes to shut down either SH or an anti melee character and a warder who can spike with obs flame. it works well, and it can win on kill count, but normally, getting ganked by 2 teams, trying to shut down 4 AoE casters and 4 sins with snares and knockdowns is gg.

we dont have the pleasures of 3 monks anymore, we dont have the pleasure of a utility slot. still, i think in the situation of 6v6, kill count and ganking is better than my build is invincible but we cant attack, resign pls so we can hold halls forever.
for every statement i can wrote down a counter one. But i wont. Cuz you guys just spit over someone who is not the same opinion as you are. There is a million options how to win on a killcount and if you dont see the way out playing vs 3!!! meta builds i cannot help you.
i like kill count and i'm not running meta builds at all. So this is just my opinion about removing/not removing it from the game. It's a fun factor in Ha at the time (again, speaking for myself) and i like it.
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Old Mar 13, 2007, 02:00 PM // 14:00   #72
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It's not about winning on kill count. It's annoying game type, courtyard is becoming a new vault, people just wait till 1 minute because no one wants to get ganked.
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Old Mar 13, 2007, 04:04 PM // 16:04   #73
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obviously it is about winning on killcount becuase h3/4 of ppl here are bored losing ( read being ganked ) on killcount maps.
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Old Mar 13, 2007, 04:34 PM // 16:34   #74
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Its not about winning kill count, you can will kill count just run a gimmick. Its about kill count runing build diversity and just plane sucking and being dull. Also its about not being able to get past it with a creative balanced build or pressure ect and being forced to run cheep lame gimmicks or what ever if you want to get past.
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Old Mar 13, 2007, 05:14 PM // 17:14   #75
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Quote:
Originally Posted by Morgoth the dark
obviously it is about winning on killcount becuase h3/4 of ppl here are bored losing ( read being ganked ) on killcount maps.
no, its about creativity within builds being able to come back. dont bs to me that you can win kill count with a hex degen. i'm not even sure if conditions count towards your own damage seeing as there is still the bug of the ghost dying from degen and you gaining no points * or morale boost for that matter

*EDIT
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Old Mar 13, 2007, 08:02 PM // 20:02   #76
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wanna try it? with decent group i can do it. If you cannot, that's your problem.
until then please dont do posts like i'm BS you ok?
tyvm.

and oh yea.
about : "Also its about not being able to get past it with a creative balanced build or pressure ect and being forced to run cheep lame gimmicks or what ever if you want to get past."

how the hell do then non metas won hoh all the time? Luck or skill? i say skill. And if you find skilled pug team you can do it too. It's more about players skill than an annoing game type. Most of guys just got used to play BoA sins / SH eles and they dont know how to play anything else except maybe another proffesion. It's not about gametype, it's more about players.

so if you dont want to play meta, play something inovative. All of you. Includning me.

Last edited by Morgoth the dark; Mar 13, 2007 at 08:09 PM // 20:09..
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Old Mar 13, 2007, 08:12 PM // 20:12   #77
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Quote:
Originally Posted by Morgoth the dark
wanna try it? with decent group i can do it. If you cannot, that's your problem.
until then please dont do posts like i'm BS you ok?
tyvm.
What was your full build again, because i sorta dont buy it to a certain extent. But about trying a balanced or hex or what ever with a decent group and expecting to win kill count 3/4 the time i just dont buy it. Because as i said iv ran with many experiances players very experianced in fact. Heavy hex and pressure dont stand a chance on kc they liturally dont. If you think it does i would be intrested in trying it with you just to test your claims. But after trying balanced builds hex builds pressure builds on kc and just getting outspiked an all that rubbish im somewhat optamistic about what your saying.
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Old Mar 13, 2007, 09:43 PM // 21:43   #78
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Wow.... I am so amazed by this thread.

It doesn't matter how good your team is, if there's a well-known high rank person in your party, you will have 80% of the chance to get ganked. Ofcus, with uber-pwner coordination maybe your team will be able to survive vs the other 2 sin/ele fotm ganking teams but I hate to say that 4/7 of the time you will most likely to lose if the ganking teams weren't nubs.

Seriously, I will go AB if I want kill count or altercapping, but not my HA.

R.I.P. HA ='[
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Old Mar 13, 2007, 09:50 PM // 21:50   #79
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Quote:
Originally Posted by Morgoth the dark

And if you find skilled pug team you can do it too.
A skilled pug team? Sorry, I am unfamiliar with this, is that a PvE term?

On a lighter note: Kill count ruins build diversity.

/signed
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Old Mar 13, 2007, 10:30 PM // 22:30   #80
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Quote:
Originally Posted by Tea Girl
Wow.... I am so amazed by this thread.

It doesn't matter how good your team is, if there's a well-known high rank person in your party, you will have 80% of the chance to get ganked. Ofcus, with uber-pwner coordination maybe your team will be able to survive vs the other 2 sin/ele fotm ganking teams but I hate to say that 4/7 of the time you will most likely to lose if the ganking teams weren't nubs.

Seriously, I will go AB if I want kill count or altercapping, but not my HA.

R.I.P. HA ='[
Plays grave music. DO gallie an izzy even play HA? Because a friend of mine told me he played agasint izzy an hes not very good. It basically seems to me anet dont wanna have competative pvp any more. They wanna go fully pve. Starting to lose hope of 8v8 ever returning the way we want it. I have a feeling it iwll come back but 90 years down the line when were alll like in wheel chairs. so my advice is have a 90 year extended vaction from the game. But anyway ye i dont think i can say any more and it seems the pvp community is realising they can say no more to.

I think every option has been exausted now and every reason. Its like been the longest debate since Russia turned communist. 8 months of campaigning has been pretty long. Almost feel like putting up the white flag. What about you guys, cos this is getting dull. Log on comp, check forms, do work. Where as before. Log on comp, play gw, do work. Getting restless now but sincearly disapointed in anet. Very disapointed. Very very very disapointed. If someone had told me anet would make ha as it is 2 day in the old HA i would have laughed and called them nuts by then repling anet is a good company they make good descsions ect i have every confidence in them.

Now, i wouldnt be surprised if anet decided to make sigils free and allow every1 to win ha if they went in. I think the dream of HA comming back to an enjoyable state is vanashing for me. Drifting away like food on a raft at sea. The good old days seem somewhat like a distance memory. What bothers me though is anet led me on for 8 months before finaly showing me the realization of this. Anyways how do you guys feel about this matter. I guess we will have to wait some more and find out what *cough* lamenet decide to do. Though i doubt it will fill our expectations. Izzy will problely be sitting at his comp going muah ah ah i have crushed the HA community and there spirit. Long live pve and kill count.
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